Bouncing Flask is a good source of single-target poison damage, as it adds 9 (12) Poison total if there is one enemy. Noxious fumes is usually too slow to count as real AOE, in my book. Silent is also the second best card spammer (of course, loses to watcher), so the 2 damage per card really adds up. 14 Backflip. Also pretty slow against a lot of enemies, especially in Act IV. The top cards in group A are Glacier and Chill. On silent it's worse since deflect and backflip are standards and not exactly card efficient, while the few 2-energy cards ([[nightmare]], [[crippling cloud]], [[leg sweep]] and maybe [[bouncing flask]]) you want to play later on are uncommon/rare and dex scaling works better with low energy cards. Analysing the strength of a relic through other card games that work completely different than slay the spire doesn't make much sense. Into the Breach. 12. It's upgrade isn't that good but any card that lets you deal damage and gain block at the same time is generally a great get. yes and its really strong with stuff like envenom, bouncing flask, crippling cloud. Energy Relics. And in slay the spire peace pipe isn't a very powerful relic and getting an infinite combo is usually a pipe dream. Reply. Cloud spray is similar in design to crippling cloud, but with more poison and no weak. add_photo_alternate UPLOAD AN IMAGE. - Madness for long-term energy savings. If you have Runic Pyramid, Burst+ can work well with Bullet Time, to compensate for the lack of an energy relic. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. woodsington. Share. Gets worse as time goes on, but potential value with Evolve/Fire Breathing is there. When you take this relic, become Cursed. Currently available on Windows, Mac, Linux, PS4. Though with Nightmare I don't feel like I can get it working consistently w/o Snecko eye; the high cost plus the requirement of having the duplicated card in hand while you use it means it's. "Every Card, Character, Relic, Curse, Event, Enemy and Potion in Alphabetical Order. The Collector is one of the three bosses encountered at the end of Act 2. Against shivs, it's more of a mild annoyance at worst. Title: Ectoplasm. Bouncing Flask , which applies three poison to a random enemy three (four upgraded) times. Channel 1 Frost. One of my favourite strats as Defect is. . Damage increased from 5 -> 6. Well-Laid Plans is an absolute must for the card to succeed. Now she's probably second only to watcher. Wraith Form is a Power card for The Silent. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. With Snecko Skull, 1 additional Poison will be added during the transfer. Artifact blocks Catalyst's Poison. 1. One of the awkward boss relic, its value has high variance yet still have a minor drawback. I won't be disappointed to pick one up in early floors since it's an ok card. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. Title: Neutralize. >play crippling cloud turn 1 >heart not weak on turn 3 >play cc turn 1 with mask >heart weak on turn 3 I crapped on ori because you wanna be blocking when it matters anyway, but when you're already doing so and you STILL reduce incoming damage by like 15~20, that's significant. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games…Events all pull from static pools for each chapter, so as you play more, you start to learn what the possible outcomes are. Electrodynamics is 2 energy for aoe scaling damage. Here we go, some rares now. Daily Discussion/Debate #34: Ghostly Armor. If, for example, the enemy is attacking. The upgrade is still great for skill based decks though. The upgrade is also great giving you 7 instead of 3 poison is a lot of extra damage. Some examples I can think of for each class are [ [Immolate]], [ [Crippling Cloud]], [ [Glacier]], [ [Wallop]]. Not sure how good it is yet, but it's definitely way more pickable than it was. In the first and second act your aim is to become powerful. Slay the Spire. Perhaps a better example is footwork+ over afterimages+. Comments sorted by Best Top New Controversial Q&A Add a Comment . Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Discard build key cards: Tactician or Reflex. You draw flask, and all 3 poisons go on the nearly dead guy every time. Then you write that you should reconsider taking sozu when the spire gets harder. The total possible damage that poison can deal over time can be calculated using. Obviously I pick up malaise/leg sweep if they're offered, but i almost always skip sucker punch. Everyone create your idea for a super Gimmicky card that will either be OP or complete trash upvotes. For defense, every Footwork, After Image, Blur, Backflip, and Dash. And honestly, even 12 damage for 1 energy isn’t bad early game. Sidnv • 6 mo. Calculated Gamble is negative card advantage, it is trash without a lot of reflexes in your deck, or something like bandages / tingsha to make cycling your hand actually do something. —————————— Silent has some of the most impactful cards in slay the spire. This card sits on the council of Incredibly Efficient 2 Energy Block Cards, along with its brothers [ [Flame Barrier]] and [ [Glacier]] 1. Freighnos • 4 yr. Backflip is a handy defensive and utility card. You need to craft the perfect turn for it to really shine, otherwise it can really be a waste of 2 energy. The cards of the Slay the Spire game consist of three main categories, we update the Slay the Spire tier list on a monthly basis. Wiki link. Call me with up to 10 [ [ name ]]. Astrolabe vs. That's not to say Spirelogs is the definitive solution to all card analysis. You usually don't need a ton of offensive cards, and some cards like Crippling Cloud, Cloak and Dagger, and Dash can be offensive and defensive at the same time. Crippling Cloud, Corpse Explosion), a means of defense (Dodge and Roll, Leg Sweep, Escape Plan) and a means of scaling (Catalyst, Snecko Skull). Beam Cell helps turn those harder to win runs into successful trips. On high Ascension the spear will. If I have both of those but no Footwork, Crippling Cloud becomes highly desirable. 169K subscribers in the slaythespire community. Cloud is. Oh and Malaise of course. I think I only picked it 1 or 2 times ever. I think, the normal version could have 1 poison more (5 poison, 2 weak) while the upgraded one. Dash (Silent - Attack)Reply. Ball Lightning Defect Common Attack. Infinite Blades+ [Cloak and Dagger+] alone trigger Kunai/Shuriken/Fan, and having multiple C&D is not that uncommon, so this is a pretty strong synergy with Kunai and Shuriken in particular and can provide a lot of scaling for tougher fights. There is no fight in the game that requires you to keep scaling anything indefinitely. Crippling poison is good aoe and weaks which is very strong. Standing victoriously, you wait in silence as the others ceremoniously place the creature's skull atop your head. I know, comparing with different class cards is not the best approach, but compared to Shockwave (especially Shockwave+), Crippling Cloud looks rather weak. are very good against Repto but without further scaling you die to the Head. Weekly Patch 13: Thinking Ahead We removed one level of unlocks! Three additional cards are now. Good change!Game description-----Slay the Spire is a fun rogue-like /. Poison is a negative status effect (Debuff) that the Silent can apply to enemies. Exhaust Cost+: 2 Energy Wiki Link: Is it a good card? A bad card? Would you only pick it up in a specific type of deck? Should the developers make some changes to this card? Comment below! Previous Discussion: Crippling Cloud Conclusion: Quite strong post-buff, 2 turn Weak to all enemies is very strong. Draw 1 (2) card (s). I'm sure there's situations where this isn't a problem, but it makes heel hook VERY situational. Data accurate as of January 5. 1 Energy | At the start of your turn, apply 2(3) Poison to ALL enemies. You're supposed to take it if you see it in act 1 before damage is solved, pretty much always. Initially released. Good AoE, good for single targets. (1). Related. A player finds an early Kunai, thinks "I'll only pick up cards that give me multiple attacks", ignores good stand-alone cards like Crippling Cloud and Dodge and Roll, and dies as a result of low card quality. 50 attacks with Envenom would be +50 immediate damage +147 damage 2 turns later and +1,275 damage 47 turns after that. It's just way too good in whatever deck you're playing at any time, because AOE weak is superb defense, and it strips artifacts efficiently. And damn if it isn't great with Snecko Skull. For full functionality of this site it is necessary to enable JavaScript. Good change!To me, it seems a little bit underwhelming for 2 energy. . Having a few Noxious Fumes, Catalyst, and Crippling Cloud cards in combination with the Snecko Skull or The Specimen can lead to a very fun run. This is where card draw becomes very important. Need help with good cards to get on the silent. Members OnlineGlacier is 11 block for 2 energy, and then 4 block every turn for the foreseeable future. My deck was bad rotating and the choker didnt help. Deal 10 damage. Sometimes (quite often for me) I have a collection of strong cards going into act 3 but not insane scaling. Outmaneuver Silent Common Skill. Draw 1 card for each unique Orb you have. Everyone create your idea for a super Gimmicky card that will either be OP or complete trash upvotes. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Daily Discussion/Debate #53: Dash. Dash (Silent - Attack) 2. I'll always prefer Shrug It Off over it, but Shrug It Off is fantastic. It's not about a frost deck, it's about scaling damage mitigation at 2 energy, that does something right when you play it. It generally needs two things to get it up and running: A way to retain it. Draw 1 card for each unique Orb you have. The power if sozu depends only on the power of an extra energy (depends on your deck), the power of the avg potion and the rate you get potions. This Slay The Spire the Silent Guide will review her best relic synergies and card decks and detail how to leverage her mechanic to make quick work of enemies. The importance of jax in a strength or shiv build cannot be. You use it and take no damage, and then you win the fight. SantiagoxDeirdre • 4 yr. Poisoned Stab and Crippling Cloud are also great. unupgraded envenom, wraith form, nightmare becomes god tier, crippling cloud, bouncing flask, bullet time, riddle with holes, eviscerate, corpse explosion, and most the 0. Conceptually, ironclad is the simplest character to me: play attack, do damage, kill enemy. Strenght builds with Analyze or Demon Form and Heavy Blade are decently consistent offensive builds. Today I decided to play. If both. The continuous Dexterity loss is a debuff, and can therefore be prevented if you have Artifact in place before using Wraith Form, or halted by using Orange Pellets afterwards. Blur and Noxious Fumes let you stack armor to the. This can be used to throw curses out of the hand, status cards, or something ethereal like apparitions, and yes it is about the only card in the game that can make hovering kite worth picking so it has that going for it too. Using shivs? Accuracy. Silent - Grand Finale used to be 1 cost. It becomes a weaker card later in the game, but still reasonably useful at. Crippling Cloud Concentrate Relics: Ring of snake, Regal Pillow, Gremlin Horn, Bag of Marbles, Sundial After beating the Act 1 boss, my card choices are: Doppelganger, Nightmare, and Corpse Explosion I'm struggling to decide between Nightmare and Corpse. Members Online. I consider silent the easiest. Members Online. You have proven yourself amongst your sisters. - Having Twisted Funnel with 1 or more copies of either: Deadly Poison, Deadly Poison+, Poisoned Stab+, Crippling Cloud+. Crippling Cloud is an exceptionally strong AoE skill that shines in most fights, especially against multiple enemies. 11. The second one deals 12+4+4=20 and the third deals 12+4=16 and lastly 12. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Crippling Cloud, which applies four (seven upgraded) poison and two weak to all enemies before exhausting. Slay the Spire. The basic Silent deck is so poor at dealing damage that you pretty much have to settle for whatever you're offered in the first few floors. The Silent, Prismatic Shards, 3 crippling cloud+, omniscience, and barricade with a bunch of block, also caltrops and well laid plains. Cards you'd usually pick like Immolate, Whirlwind, Piercing Wail, Crippling Cloud, Corpse Explosion, Electrodynamics, Chill etc. ago. The most reliable way of doing this is to collect good cards and powerful artifacts. Good change!Slay the Spire. Daily Slay the Spire Discussion (481/696): Reaper. If used effectively, it can discard Curses or Statuses to avoid any negative effects they have. Saves you tons of energy, cards and damage and turns Act 2 Elites, dangerous/annoying fights like Jaw Worms and Darklings and even some bosses into walks in the park. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by. • 4 yr. Disregarding any strength gain, what’s the highest amount of damage you can do with one attack and one relic, without needing to play any other cards that turn or infinite scaling cards? (e. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Next turn, add 3 copies of that card into your hand. Lagavulin and Gremlin Nob each take at LEAST 2 turns to set up and and sentries only do 9 damage turn 1. Not sure how good it is yet, but it's definitely way more pickable than it was. Otherwise, it has a lot of synergies, since it both discards and generates lots of shivs. Flavor: Once wielded, the owner can never let go. Silents, and Defects slay the spire just to see themselves without a stable financial base to grow on and end up living with Neow all their lives. I think, the normal version could have 1 poison more (5 poison, 2 weak) while the upgraded one. Say you have 1 energy left, and the Time Eater's counter is at 10. Silent - Shiv decks can be great but venom decks are far, far much better. It's one of the best act 1 damage cards in the game and probably my favorite floor 1 card reward since it means act 1 is solved aside from maybe the boss. 6. Good change!Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Lost all my progress. Also barricade and blur are simply stronger ways to carry over, albeit less consistent. tylerah03 • 7 mo. The first Attack played each turn that costs 2 or more is played twice. Since Slay the spire is a deck builder. Having Corruption (rare power) and the Dead Branch (rare relic) is probably one of the more famous Ironclad broken builds out there. - Corpse Explosion+. I even prefer poison stab because act 1 it's much better against the elites on average. Sometimes you get a perfect storm of synergies, and this card can be pretty good then, too. Daily Discussion/Debate #79: Flying Knee. If an enemy is killed by an attack. It’s just a far weaker version of crippling cloud. Plorp • 5 yr. Effect+: Put a card from your Exhaust pile into your hand. The most prominent cards in the group B are. Of course sometimes you don't get those and have to upgrade Neutralize (especially if you have Papier Krane), but in general Neutralize is not a very strong upgrade. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Corpse Explosion is a Rare Skill for The Silent that applies Poison to one enemy and causes it to inflict a huge amount of damage to its companions upon death. Since combats in Slay the Spire are typically short, the reduction in. In the common/uncommon pool we have: Cloak and Dagger, Dagger spray, Dagger Throw, Deadly Poison, Poison Stab, Quick Slash, Crippling Cloud, Dash, Flechette, Skewer. Phantasmal Killer is a powerful burst tool, but it requires a lot of set up. Piercing Wail, Reaper and Crippling Cloud) all perform from above average to exceptional. Silent's most consistent build is definitely poison bunker. SantiagoxDeirdre • 4 yr. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by. Note that the Dexterity loss stacks. Everyone create your idea for a super Gimmicky card that will either be OP or complete trash upvotes. The crippling cloud of Ironclad, it's extremely good at all stages of the game. The main cards in group D are Finisher and Crippling Cloud. (As long as you don’t accidentally buff it. It’s definitely strong if you get it early by significantly improving Bash. Bane is a common attack card for the Silent: "Deal 7 damage. Outmaneuver Silent Common Skill. Deadly Poison, Poisoned Stab, Bouncing Flask, Catalyst, Crippling Cloud, Noxious Fumes, Corpse Explosion, and Envenom. After Image will get the job done! spirescan-bot. Sadistic Nature + Crippling Cloud is 10-15 AoE burst damage for 2 energy without even considering the powerful debuffs. Rarely wins runs for you but who says no to extra dexterity. You must be logged in to compare these stats to your own. You might. Both is important. EpicElf42 • 6 yr. Not sure how good it is yet, but it's definitely way more pickable than it was. It just gives you great value for 2 energy with no downside. Notifications. Exhaust. With enough armor, you can basically use anything as a win condition. +1 strength with Shuriken after triple Grand Finale on. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Uncommon Defect Card (Power) Cost: 1 At the end of combat, heal 7 (10) HP. The truth is Silent lacks frontloaded damage for Act 1 elites (high ascension). Data accurate as of November 5. Crippling Cloud is really good for a lot of fights, Sucker Punch is a good Act 1 take, there are. Deck had: - Adrenaline to get everything kickstarted. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. © Valve Corporation. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Lets you hold onto more block cards for when you know you are being attacked. Every Card, Character, Relic, Curse, Event, Enemy and Potion in Alphabetical Order. Deal 11 (Upgraded: 15) Damage. Weakness is great and gets better with ascension levels as enemies do more and more damage. Good change!Not sure how good it is yet, but it's definitely way more pickable than it was. At the start of your turn, apply 2 (Upgraded: 3) Poison to ALL enemies. I will almost always take this card Act 1. Exhaust. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. . Storm of steel isn't a card you should pick up early unless you get some great combo relic (kunai or shuriken). Bouncing Flask, Leg Sweep, Blur, Catalyst, Adrenaline, Crippling cloud are some of the stronger ones. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Why should a harder spire change your evaluation of sozu vs another boss relic? It doesnt make sense. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Bouncing Flask applies damage to enemies, killing them faster so they deal less damage. Effect: Gain 1 Energy at the start of each turn. It's not as good as Crippling Cloud but I'm usually pretty happy to have one of these in my Silent decks. Won't spoil the specifics but my start was Silent, A18 => swap relic for boss relic into Pandora's Box => Grand Finale, Backflip, Deflect, Expertise, Doppelganger, Alchemize, Crippling Cloud, Sucker Punch. Time to go dig them up!. Roll andDie Die Die. g. X-cost attacks like [ [Skewer]] and [ [Whirlwind]]. Currently available on Windows, Mac, Linux, PS4, Nintendo. Cloak and Dagger: Gain 6 Block, add 1 (2) Shiv. Envenom is a 2 (1) cost silent rare power that reads: whenever you deal unblocked attack damage to a foe, apply 1 poison. It cannot be obtained by itself; instead, Shivs are added to your hand by other cards. Wraith Form can be amazing in a Blur or Calipers run. Weak is just another form of midigation, which is necessary. Poison is a negative status effect (Debuff) that the Silent can apply to enemies. Survivor is a Basic card. Interestingly, this card gets better on higher ascensions because weak as a status effect scales as the enemies get stronger. When upgraded, poison stab deals 12 damage on the turn you play it. I would think you play those cards vs. Predator, piercing wail, poisoned stab, noxious fumes, crippling cloud, footwork, dagger spray, well laid plans, dagger throw, dash, bouncing flask, quick slash, skewer, flying. Slay-by-Comment Season 4 Day 92: So it turns out the hardest part of playing these super detailed multi-step recommendations is remembering. The card draw is nice but not what you want act 1. Gain 4 (Upgraded: 6) block. Gambling Chip often speeds you up an entire turn, letting you see a full five more cards to find that Echo Form or Demon Form, getting your Disarms, Defragments and Footworks played, casting that turn 1 Crippling Cloud+Piercing Wail against tri-slavers, finding damage cards instead of block cards when you're not being attacked and vice versa. Piercing Wail (PW) drops his strength by a net 4, so Vulnerable deals 2 less damage as well. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Crippling Cloud Silent Uncommon Skill 2 Energy | Apply 4(7) Poison and 2 Weak to ALL enemies. Outside of desperately trying to get single target scaling against the 3 enemies mentioned above, it's an occasional enabler for Catalyst when you greeded it. Crippling Cloud (2 Energy) 4 poison every enemy and 2 weak – While the poison gain on this card is relatively weak, the Weak debuff can come in handy when facing off against a horde of attacking enemies. Cloak and Dagger is a real handy card to have then. Noxious Fumes, a power that applies two poison (three upgraded) to enemies at the start of every turn - great for scaling while you focus on defense. AFAIK the only AOE silent has are crippling cloud, die die die, all out attack, dagger spray, and thousand cuts. A large part of that endgame comes from the many relics available to players. Everyone create your idea for a super Gimmicky card that will either be OP or complete trash upvotes. For Ironclad, I think the most consistent is a bunker build. ago. Bouncing Flask is less effective when there are multiple enemies, both because each enemy gets less Poison and because the Poison is applied randomly. Whenever an enemy dies, transfer any Poison it has to a random enemy. skill Distraction 1 C- Add a random Skill to your hand. Every Card, Character, Relic, Curse, Event, Enemy and Potion in Alphabetical Order. All Discussions. This trifecta absolutely wrecks everything. For offense I'll usually take Poisoned Stab, Bane, Dagger Spray, Bouncing Flask, Crippling Cloud, and Noxious Fumes in Acts 1-2, and then Caltrops/Catalyst later on. Effect: This turn, your next Attack is played twice. Reply more reply. The only time you really don't want is when you can't play it late in the game, i. Silent is the second character available in Slay the Spire, and not the easiest to learn. Effect: Put a card from your Exhaust pile into your hand. Card. Helps get core surge and biased cognition going together. Not only is she incredibly strong, but she is also incredibly fun and her archetypes are on of the main contributing factors. Daily Discussion/Debate #25: Bouncing Flask. At the end of your turn, lose 5 Dexterity. WLP doesn't increase your output. Some legacy cards with new beta effects might not be shown correctly. Silent - Storm of Steel used to be 1 cost when upgraded, but gave unupgraded Shivs. For upfront single target damage, Dagger Throw is reasonably efficient. - 3 Escape plans and 1 Flash of Steel as cantrip blocks/attacks. As an Uncommon card, it appears as a reward for combat, although less often than Commons. 473. Then you have weakness most turns and heel hook is a 5 damage when silent struggles early. Strike a balance between raw poison generation and catalyst cards. Also, was that sarcasm on the fumes? It seems too real but I. Next turn, gain 4 (Upgraded: 6) block. One of the first lessons you should learn in Slay the Spire is that you don't put a card in your deck in Act 1 if you can't make good use of it in Act 1. ago. Regular Price. Slay the Spire Indie game Roguelike Gaming Role-playing video game. Cold Snap Defect Common Attack. I will almost always take this card Act 1. Information for upgraded cards is shown in parentheses. Envenom should either poison regardless of block or grant 2 Poison. Nightmare allowing you do duplicate a card, giving you 3 copies of a card in your hand the next turn. Draw 1 card. Not sure how good it is yet, but it's definitely way more pickable than it was. 3 and 4 blocks either of the first 2 attacks, 0. silent A20 guide helps! Hey guys, im at about a 70-80 hours into the game and am really struggling with silent A20 runs. Exhaust. Members Online. 1 Energy | At the start of your turn,. At the end of Act 1 Astrolabe is usually better. Daily Slay the Spire Discussion (88/696): Byrds. not seeing how she can be good. There are very few cards like that, actually - cards that continue to be useful throughout all stages of the game and tend to fit into pretty much any deck. when you're stuck at 3 energy with no other ways of generating it. Just to highlight the longer term value of Envenom, 50 attacks with inflame would be +100 immediate damage. For offense I'll usually take Poisoned Stab, Bane, Dagger Spray, Bouncing Flask, Crippling Cloud, and Noxious Fumes in Acts 1-2, and then Caltrops/Catalyst later on. Died to an elite (the stone head) because i couldnt kill it fast enough. Every Card, Character, Relic, Curse, Event, Enemy and Potion in Alphabetical Order. Nowadays I’d say Empty Cage is in the bottom half, maybe third of Boss Relics, even though it has no drawback just because of how replaceable it is. Poison Stab or Noxious Fumes is usually the starting point, with Crippling Cloud respectable early and Bouncing Flask as a good Laga/Hexa solution or an act 2 pickup on 4 energy/snecko. Under what circumstances can you make a Spire resident engage in self-cannibalism? 3. This build is slightly harder to pull off if you are. After image is a great defensive card against the heart as. Good change!Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Beam Cell and Reprogram are both great cards that dramatically improve success in Defect's runs lacking such great fortune. Have three slavers left, one is at 75% health with 4 poison, one near full with 4 poison, and one at 7 HP with 9 poison. Not sure how good it is yet, but it's definitely way more pickable than it was. The first Attack played each turn that costs 2 or more is played twice.